﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace WindowsGames2
{
    class ImportEvent
    {
        //Game1 ga = new Game1();
        public ImportEvent() 
        {

        }

        public void KeyImputEvent()
        {
            KeyboardState keyState = Keyboard.GetState();
            if (keyState.IsKeyDown(Keys.W)) 
            {
              //  InitializePhysics();
            }
            else if (keyState.IsKeyDown(Keys.S)) 
            {

            }
            if (keyState.IsKeyDown(Keys.A)) 
            {

            }
            else if (keyState.IsKeyDown(Keys.D)) 
            {

            }
        }
        public void MouseMoveEvent() 
        {


        }
    }
}
